Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
@BigB ?
I think you mean @ Fuchs
Well..those pictures are confusing me a little bit..
the architecutre itself is good, but i want to see it with more details and stuff to give you the last opinion
I think the red/blue colored roof doesn't fit to the green color of the rest of the station.
I like the yellow part of your station.
Greetings
B'B
Edit: In picture #4 is a support-mistake on the red track (the third support in the banked turn)
Also in picture #3 is a support mistake, have a llok in the middle of the picture, one support is not connected to the blue track
I think you mean @ Fuchs
Well..those pictures are confusing me a little bit..
the architecutre itself is good, but i want to see it with more details and stuff to give you the last opinion
I think the red/blue colored roof doesn't fit to the green color of the rest of the station.
I like the yellow part of your station.
Greetings
B'B
Edit: In picture #4 is a support-mistake on the red track (the third support in the banked turn)
Also in picture #3 is a support mistake, have a llok in the middle of the picture, one support is not connected to the blue track
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BigB
- Beiträge: 566
- Registriert: 13.09.2008
- Wohnort: Schwarzwald
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
i've seen the support mistakes, and yes sorry i mean a other user.
The yellow part is the Tunnel extension and the Green one is the Coaster Station which is build on the tunnel.
To make it 2 different things i made it 2 different colors.
On screen 3, there's no better solution for that, or you get killed by the support going through the track!
The yellow part is the Tunnel extension and the Green one is the Coaster Station which is build on the tunnel.
To make it 2 different things i made it 2 different colors.
On screen 3, there's no better solution for that, or you get killed by the support going through the track!
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
The architecture itself is looking good and is fitting with the rest of the park.
Colors are also looking good 'til now.
Colors are also looking good 'til now.
Du magst Rollercoaster Tycoon 2, bist aber absoluter Anfänger?
Dann verbessere deine Skills im
Schaut euch mein aktuelles Projekt an:
- Mein erster großer Park mit CSO.
Dann verbessere deine Skills im
Schaut euch mein aktuelles Projekt an:
- Mein erster großer Park mit CSO.
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fuchs
- Beiträge: 572
- Registriert: 30.05.2007
- Wohnort: Duisburg
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
Just trying some things out!
Oh, And i have Transfer Tracks now
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
Sorry, I dont like the supports here.
I´ll show you why.
Those red circles marking glitching supports, where a simple solution would help.
The building is nice! I really like that one
Gruß
MCI
I´ll show you why.
Those red circles marking glitching supports, where a simple solution would help.
The building is nice! I really like that one
Gruß
MCI
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MCI
Support - RCT 2
- Beiträge: 803
- Registriert: 15.02.2007
- Wohnort: Heidelberg
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
I agree with MCI. But the other supports are really good. Looks like much work. The colors of the building looking very good together.
MfG Jonny93
MfG Jonny93
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Jonny93
- Beiträge: 84
- Registriert: 05.09.2008
- Wohnort: Karlstein am Main
Re: Out of Space, Vekoma Dualing Coaster (Sit down, Inverted
Then i go for the ugly way
One of the point you circeled around isn't a Glitchy support, but it looks like that cause of the vieuw. so i don't change that one
But the most import question was how is my coaster station getting a look.
The only other Solutions possible,
And a screenshot to proove one of them isn't glitchy
One of the point you circeled around isn't a Glitchy support, but it looks like that cause of the vieuw. so i don't change that one
But the most import question was how is my coaster station getting a look.
The only other Solutions possible,
And a screenshot to proove one of them isn't glitchy
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space!!Design Almost Finished!!Breaking News!!
Working hard to get it done,
It's all going really really fast right now
Erste konzept von die natur:
The Blue Track also getting a Catwalk, Don't Worry
Station Close-Up:
First Custom made Flatride
It's all going really really fast right now
Erste konzept von die natur:
The Blue Track also getting a Catwalk, Don't Worry
Station Close-Up:
First Custom made Flatride
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space!!Design Almost Finished!!Breaking News!!
Just awesome.
I like the combination of green and orange.
It looks really great now and Imperator is almost finished.
Can't wait to download
I like the combination of green and orange.
It looks really great now and Imperator is almost finished.
Can't wait to download
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BigB
- Beiträge: 566
- Registriert: 13.09.2008
- Wohnort: Schwarzwald
Re: Out of Space!!Design Almost Finished!!Breaking News!!
Well to Enjoy you a little more:
Interactive TV for the Kids:
Overvieuws:
Interactive TV for the Kids:
Overvieuws:
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space!!Design Almost Finished!![The Final Countdo
Hi guy's for the Group of fans who followed this project, Great thanks to all of you!
For the ingame watcher you'll have to wait until it gets dropped on NE and then get Dropped in here!
Also you need a Specific object when open it, so i will put that in the submission too.
Here are some Peopled screenshots!
The Design is Alive!
Greetings From Holland!
Flap.
For the ingame watcher you'll have to wait until it gets dropped on NE and then get Dropped in here!
Also you need a Specific object when open it, so i will put that in the submission too.
Here are some Peopled screenshots!
The Design is Alive!
Greetings From Holland!
Flap.
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space!!Design Almost Finished!![The Final Countdo
Wow, really amazing. Great work. I like the looping on the station. Looks really cool.
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Expro
- Beiträge: 36
- Registriert: 31.10.2009
- Wohnort: Wiedenbrück
Re: Out of Space!!Design Almost Finished!![The Final Countdo
Yea the looping is definitely an eye-catcher. But the rest is also great. Good job!
Still don't know about the foliage, because i thought this was supposed to be a mars-kinda-thema, but oh well, looks all-in-all much nicer now. Without trees the overall view would have been kinda harsh an edgy.
Still don't know about the foliage, because i thought this was supposed to be a mars-kinda-thema, but oh well, looks all-in-all much nicer now. Without trees the overall view would have been kinda harsh an edgy.
Rollercoaster Tycoon FOREVER!
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Infest
- Beiträge: 83
- Registriert: 29.04.2002
- Wohnort: Germany
Re: Out of Space!!Design Almost Finished!![The Final Countdo
Out of space could also be placed on a unknown planet
My newest Demo: http://soundcloud.com/retnek/wezzy-k-flowers-spring
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Flap
- Beiträge: 499
- Registriert: 28.02.2008
- Wohnort: Netherlands, Middelburg
Re: Out of Space!!Design Almost Finished!![The Final Countdo
Great job flap! This is awesome. The coasters are really good and the theming too!
Greets Jonny93
Greets Jonny93
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Jonny93
- Beiträge: 84
- Registriert: 05.09.2008
- Wohnort: Karlstein am Main
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